Lecture 1

Last modified by Andrew Fischer on 2010/08/25 16:41

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Wisdom is not the product of schooling

but the lifelong attempt to acquire it.

- Albert Einstein

Human-Centered Computing (HCC) Foundations

Overview of the Course

Gerhard Fischer, Hal Eden, and Holger Dick

Fall Semester 2010

gerhard@colorado.eduhaleden@colorado.eduholger.dick@gmail.com 

Introduction and Overview of Course, Aug 23, 2010

Course Structure

  • lectures
  • guest lectures
  • demonstration of existing major prototype systems
  • readings of papers
  • small assignments
  • independent research project by groups of students

Educational Approach

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Expectations about Involvement of Students

  • active participation ? presence in class
  • readings and small assignments
  • active learning ? independent research
  • collaborative learning ? create a community with peer-to-peer learning supported by a wiki as course information environments

Course Information Environment

  • all course work (lecture notes, assignments, questionnaires) will be distributed, documented, and shared via the Wiki

Course Activities

  • active and meaningful participation in class — this will be measured primarily by the quality of the contributions, not by the quantity (obviously zero quantity does not indicate any quality), by interesting, unsolicited contributions of relevance to the class. We don’t look for facts and stats but for interest, investigation, and involvement.
  • assignments — to encourage and motivate the students to inform themselves in order to act as active participants during class meetings, assignments will given and the answers to these assignments will be deposited in the course information environment
  • independent research project (including written reports and presentation in class) — students will be required to engage in independent research such as:
    • studying a set of articles or a book
    • doing empirical analysis about specific socio-technical environments supporting human-centered computing
    • contributing to sites with user-generated content
    • design or evolving some system

Grading Policy and Weight distribution

  • Assignments 30%
  • Involvement in Course Environment and Class 25%
  • Independent Research Project 30%
  • self-assessment (which will be honored “as is”) 15%
  • there will be no final exam!

Homework

  • answer Initial Questionnaire

Self-Application: A “New Culture” for this Course

  • symmetry of ignorance” — stakeholders are aware that while they each possess relevant knowledge, none of them has all the relevant knowledge
  • teacher, learner = f{person} ? teacher, learner = f{context}
  • beyond exclusively  teacher-driven (pure instructionist) or exclusively student-driven (pure discovery learning) education
  • learning when the answer is known ? learning when the answer is not known
    the knowledge for (re)solving complex, real-world problems does not exist a priori, but is generated through collaboration among stakeholders
    • from knowledge transmission to collaborative knowledge construction

Models of Teaching and Learning underlying the Course

Participation in a Community of Learners

theoretical perspectivesmodels of instructionnew media/technologies
transmissionteacher-driven (or adult- driven)lectures, access to information
acquisitionstudent-driven (or children- driven)

simulations, programming, discovery learning,
reinventing the wheel

transformation of participationcommunities of learners with varying responsibilitiesintegrated environments such as wikis that evolve over time

Passion for Learning — Beyond Tests

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HCC Foundations for HCC Faculty in CS at CU Boulder

http://www.cs.colorado.edu/~palen/hcc/

  • Health Informatics — Katie Siek
  • Craft Technologies — Mike Eisenberg
  • Cognitive Disabilities — Clayton Lewis
  • Crisis Informatics — Leysia Palen
  • Digital Libraries — Tamara Sumner
  • Agentsheets and Agentcubes — Alexander Repenning
  • Natural Language Processing and Information Retrieval — Jim Martin
  • Human Language Technology Program — Martha Palmer
  • Data Bases and Computer Animation — Roger King
  • Software Engineering — Ken Anderson

HCC at CU Boulder

  • the Department of Computer Science
  • exploring socio-technical systems
  • the Institute of Cognitive Science
  • a community of interest bringing together psychology, computer science, linguistics, philosophy, neuroscience, …….
  • the Alliance for Technology, Learning, and Society
  • new innovative collaborations and learning opportunities between the arts, humanities, science, and engineering and supported by new media

HCC at CU Boulder — Continued

  • Integrated Teaching and Learning Laboratory
  • a multidisciplinary learning environment that integrates engineering theory with practice and promotes creative, team-oriented problem-solving skills
  • Discovery Learning Initiative and Center
  • a collaborative, technology enhanced environment promoting horizontal and vertical integration
  • Coleman Institute for Cognitive Disabilities
  • catalyze and integrate advances in science, engineering and technology to promote the quality of life and independent living of people with cognitive disabilities

Overview of Themes for the Course

  • 8/25: The Course Environment: Wikis (Hal and Holger)
  • 8/30: Human-Centered Computing
  • Distributed Cognition
  • Computational Environments
  • Design and Meta-Design
  • Cultures of Participation
  • Social Creativity
  • Lifelong Learning and New Media — Rethinking Learning and Education
  • Application Domains:
    Energy — Human-Centered Computing and Sustainability
    • 3D Modeling
    • Urban Planning and Decision Making

CLever: Cognitive Levers — Helping People Help Themselves

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CLever: Cognitive Levers — Helping People Help Themselves”
  • supported by the Coleman Institute (2000 – present)
  • focused on HCC for people with cognitive disabilities
  • projects:
  • Mobility-for-All: human-centered public transportation systems of the future
  • Smart Care: supporting people to live independently
  • SketchUp and Autism: in collaboration with Google

Selected CLever Projects

  • Web2gether: Online Community Environment — supporting the members of a community (not only information management)
  • TEA: The Evaluation Assistant — matching the needs of individuals to specific technologies
  • MAPS: Memory Aiding Prompting Systems — creating new “knowledge” (scripts) by end-users who have no interest or technical knowledge
  • Mobility-for-All: Human Centered Public Transportation Systems — from “anywhere, anytime, anyone” ? right information, right person, right time, right way (exploiting the power of ubiquitous, wireless technologies)
  • Lifeline: Remote Monitoring — reuse of the technological infrastructure for a different purpose

The Story Shown on the Videotape

  • specific: a woman with cognitive disabilities (memory problems, no capacity for planning and remembering) and her mother
  • general: the scenario shows socio-technical environments to help people with
  • cognitive disabilities
  • elderly people (e.g., with Alzheimer)
  • out-of-town visitors
  • foreigners
  • everyone
  • many people can not use current public transportation systems
  • innovative technologies to “simplify” their use
  • personal device such as personal digital assistants (PDAs),
  • mobile phones,
  • global positioning systems (GPS),
  • web-based collaboration tools

Fischer & Eden & Dick 18 HCC Course, Fall 2010

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Created by Hal Eden on 2010/08/20 15:09

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