A9 WorkPage

Last modified by Leon Gibson on 2010/10/26 06:46

 

 

 

     

 

 

 

      WorkPage for Project progress report number1

 

 

 

 

If you have not done so, please create a project page for your project  linked to the student project page.

On your team's project page, please address the following areas (in a way that is obvious for us to find on that page):

  • a working title for your project
  • extend and refine the description of your project--how has your understanding of the project changed/evolved since you started?
  • if the organization of your project or role distribution among your team members has changed, please describe this.
  • for each project group member, please describe:
    • what have have you done since you started working on the project?
    • what specifically will you work on over the next few weeks?

Myung

- Created survey. (I have 14 responded survey papers)

    For 14 surveys:

There were 21 attempting of filling survey, and 14 people actually did it. 4 were female, and 10 were male. Most of participants were early 20th except two. (27, 18) 7 people said they have voted before, and 7 said they didn't. The popular reason people voted was that they wanted to contribute something good in future whether its their own or common good. There were some other answers such as honor, and civic responsibility. 5 out of 7 people were not eligible to vote due to their age or citizenship. One person said they didn't have time to vote, and the other one said he wasn't interested enough to vote which basically tells he wasn't motivated to vote at all.

The post popular opinion that may motivate people on an event was having some sort of direct awards such as foods, money, little gifts, games, or some activities. Lastly, 8 out of 13 (1 didn't answer) answers said other people may get motivated through some sorts of awards just they did.

- Improve on survey questions and designs, and hand it to people again. Get more sample size.

I will attach the screenshots of surveys.

     Andrew- Most of the work for my part of the assignment has been centered on research that incorporates the use of video gaming towards learning. The video gaming industry is one of the most successful trades in today’s society, overshadowing the film industry for years now. Around 65% of Americans play some sort of videogame in their house, and an average gamer is said to play around 18 hours a week playing their favorite game. Therefore, implementing education with the use of video game technology seems like a formidable way to challenge lack of motivation within our schools. To add to my findings on this topic, I have found a few websites that expand on the idea of games in classrooms; one of the more common projects is Quest to Learn, where children are urged to work both collaboratively and individually on games that they are creating. From this article common themes that I want to expand are ‘Systems Thinking,’ and also more on the incentive program that can be used to motivate people to participate. Another interesting point from an article I found was a quote in a more scientific mood, where psychologists mention what they call “flow.” The direct quote is: "Neuroscientists have connected game play to the production of dopamine, a powerful neuro­transmitter central to the brain’s reward-seeking system and thought to drive motivation and memory processing (and more negatively, addictive behaviors)." Also, "Games appear to trigger greater dopamine releases in men than women, which could mean that game-based learning is more effective with boys than girls. Or, it could be a matter of design: ideally, games can be built in such a way that they adapt to the individual learning styles of their players."(http://games.eun.org/2010/10/quest_to_learn_going_with_the_1.html#more) I think that this statement is very important to look at when looking for more research towards our group collaboration.


Jason

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Created by MyungHo Kim on 2010/10/22 21:14

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