WorkPageA7
//Our project is highly relevant with the subject "Learner-centered Design. It seems like everyone will start on Monday. I think I am going to do that too, but I am creating this page anyway. See you on Monday.
Jason: There are things in the 10-4 and 10-11 lectures that relate to what motivates people in general. There is also a book or artical or something that might be useful in the 9-27 lecture under the heading motivational aspects and meta design. The 11-1 lecture having to do with education might also be helpful. The 10-4 lecture has the information about voting statistics, however I can not access it with my computer, so I'll have to look it up elsewhere. I didn't find any other information in the lectures related to specific topics we're talking about.
Myung: The most important themes that are covered during the lectures are Learner Centered Design, Cultures of Participation. Our project is the study about about how people gets motivated to participate on events or activities. And the topics mentioned above are highly relevant to our project. The reason that Cultures of Participation is because they tell what are the factors that may motivate people to participate on certain events. Plus, even though it is not quite indicated in the project, the result of project will be really useful for those people who need to do learner centered design. This is not just about learner centered design. But also the result of the project will be helpful for many other commercial uses as well.
Andrew-
I personally think that lecture 13 might be a good addition to learner-centered design and our project in regard to motivation and participation. Part of what I liked from this lecture was the ‘challenge of the 21st century’ is to work smarter, not harder. If this idea is related to learner-centered design, I believe that motivation towards any sort of participation will increase. The ‘four essential attributes’ mentioned in this lecture are very close to what one would expect from any person contributing to an open-ended website. Originality, expression, social evaluation, and social appreciation are all good arguments in respect to contributing to a site like Wikipedia, also many of these aspects are a good inclusion to learner-centered design. By using these attributes in a learner-centered design environment, I think there could be the start of a stronger system of education because of the many different users and contributors each with there own style of learning that might be used to produce a page that others can find stressful.
Lecture 4 talks about cognitive tools that definitely have a relationship with learner-centered design. The tools for living vs. the tools for learning is important due to the idea that these tools need to be designed with the learner in mind, therefore a larger number of participants researching what might be most useful to a person could be more helpful because of the many different ways that people learn and teach.
A lot of the issues relating to our project have been mentioned in lecture including a reward incentive and self-gratification, but one thing that I would like to touch on for our project that wasn’t in lecture is, how much influence do children have on the technology developed for them? I say this because mostly adults are designing these programs for others and not knowing what problem a child might have, where as if the child were included in the design process, maybe the program would be more suited towards the child’s learning style. I think this goes the same with any sort of design where there is a certain group of contributors; they should include (in the design process) the subject that might test out the product. If the user is included in the design process they might feel a certain sense of accomplishment, the same as if they were to contribute to a Wiki page.