Project1
Last modified by Holger Dick on 2010/09/28 13:45
Project-1: Warehouses with Interactive Content
How to design a comprehensive environment for exploring, contributing to “programs/animations/simulations” in a warehouse as opposed to static models
Unlike the Google 3D warehouse where static models are the only inhabitants, a new generation of warehouses that contain programs, visualizations, animations, etc. will provide a more complex set of challenges for designers. Not only will users need to quickly scan and explore these new more complex models but they will also need a simple way to contribute to them.
Examples:
- Netflix and YouTube:
- Netflix provides users with a large selection of dynamic video material. It invested a large amount of money to make its content personalizable, quickly searchable, and it also employs many techniques to help users quickly preview content including but not limited to: personalized rating system, statistics about each video, summaries of content, user reviews, and when available trailers. ? But Netflix only has to incorporate professional content into its repository!
- YouTube is a participatory, video sharing website.
Objectives:
Explore and try to answer:
- Is YouTube successful in allowing people to explore, find, add to content quickly?
- What metrics does it provide to help users preview content?
- What are problems, strengths, weaknesses, and requirements for ‘dynamic’ repositories?
Starting Points in addition to the example above:: Study and explore
- the Scratch environment at: http://scratch.mit.edu/
- the 3D Warehouse at: http://sketchup.google.com/3dwarehouse/
Sponsor: Jane Meyers (jane.meyers@colorado.edu) and Holger Dick