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A1ColinRieger
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A1ColinRieger
Last modified by
Hal Eden
on 2010/08/20 11:06
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1: #info('Nice work. Very concise :) I made some inline comments, take them as suggestion for further improvements rather than critique') 2: 3: 1.1.1.1 Human Computer Interaction 4: The study of human computer interaction with the goal of improving that interaction to make #bubblec('interface', 'really only the interface or the whole application/system? What exactly is an interface? -- Try to avoid phrases or catchwords and instead try to describe concepts (when possible)') more user friendly. 5: 6: #info('when citing wikipedia (or any other URL), you should try to say on what day you accessed the wikipedia or which version of the article you refer to.') 7: http://en.wikipedia.org/wiki/Human-computer_interaction 8: 9: 1.1.1.1 Computer Supported Cooperative Work (CSCW) 10: The study of supporting collaborative work through computer technology. 11: 12: http://en.wikipedia.org/wiki/CSCW 13: 14: 1.1.1.1 Computer-Supported Collaborative Learning (CSCL) 15: Grown out of CSCW, this study focuses more on education rather than business. 16: 17: http://www.edb.utexas.edu/csclstudent/dhsiao/theories.html 18: 19: 1.1.1.1 Design of Interactive Systems 20: Designing systems with the intent to make them useful and usable for target users. 21: 22: http://www.interactionarchitect.com/knowledge/article19991111shd.htm 23: 24: 1.1.1.1 Participatory Design 25: Design process focused on user feedback to create a usable product. 26: 27: http://en.wikipedia.org/wiki/Participatory_design 28: 29: 1.1.1.1 User Modeling 30: Research focused on developing a model of the user's goals and plans with particular software. 31: 32: http://www.cis.udel.edu/~carberry/user_modeling.html 33: 34: 1.1.1.1 Educational Gaming (Serious Games) 35: Games that are designed with the intent to educate the user. 36: 37: http://en.wikipedia.org/wiki/Educational_game 38: 39: http://en.wikipedia.org/wiki/Serious_game 40: 41: This field is particularly interesting to me because I hope to continue working in the gaming industry when I graduate. 42: Also close to this field, is the study of medical gaming. Games are being created to help combat medical issues. Whether it's 43: rehabilitating cognitive functions or helping sustain good memory through puzzle games. This study has to do with DSS because 44: it is keeping the users as the main focus and tailoring the software to their needs.
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