Another work page2
Pretty much like last time, but this time we have some sort of format. The format is listed below.
I just selected Learner-centered design as our topic without asking you, because it will be most likely done during Monday. However, please do this as soon as possible.
Format:
- selection process: choose one of the design methodologies (not yet taken by another group) from the list (and mark it as chosen by editing this wiki page — “first come / first served”)
- do research (read papers, interview software designers, analyze existing systems—hint: the abovementioned wiki site contains references to resources) and answer the following specific questions for your chosen design methodology:
- define it
- characterize it
- identify strengths
- identify weaknesses
- identify domains and problems for which your chosen design methodology is
- appropriate
- not appropriate
- argue why is design methodology is important (suited) or not important (suited) for human-centered computing
Jason Cockerham - 3, 4) Learner centered design is design with learners in mind. Learners come from a lot of different backgrounds, so the design has to reflect that and be adaptable. Learners might have strong motivation or no motivation at all, so a program made for learners needs to motivate them. Tools need to change as a learners knowledge increases. 5, 6) The weakness of this idea of designing is on the designer's side. The designer has to go the extra mile to make a program that can adapt to different learning styles and one that motivates the learner, so it's harder on the designer. This weakness is a strength on the learner's side. A program can be used by many learners with different learning styles and the task of learning a program is made easier given the right motivation.