A7 » A7MakeshiftCrewPlusOne

A7MakeshiftCrewPlusOne

Last modified by Ho Yun "Bobby" Chan on 2010/10/12 01:33

A7MakeshiftCrewPlusOne

To-Do

  • describe the most important themes from the lectures for your project
  • describe important themes for your project that are not discussed in any of the course lectures
describe the most important themes from the lectures for your project

The most important themes from our lectures that are relevant to our project on meta-design include an "under-designed" seeded idea designed by the developer and/or user that is constantly evolving with the help from users and will eventually be re-seeded in the information space under the SER model, comparing/contrasting the spheres of meta-design and other methodological designs under human centered computing, open source software (OSS) systems, web 2.0 technologies (ie Google SketchUp + 3D Warehouse + Earth, Wikis, and Second Life), and continued design that is in use fostered by social support among community members (Lecture 10 & Lecture 12).

The effects from the main themes and implementation of meta-design include:

IKEA effect
: The user can feel a sense of pride with his creation and therefore will value it more by being connected to the product or idea. "The experience of having participated in the creation of a solution makes a difference to those who are affected by the solution. People are more likely to like a solution if they have been involved in its generation."

Motivation: Intrinsic motivation is critical in the framework for participating in meta-design "because participation cannot be enforced, only encouraged, fostered, and supported (Lecture 10 & Extending Boundaries with Meta-Design)." The study of motivation is therefore a key aspect of meta-design. if the users are not motivated to participate in shaping the environment, the environment will be sure to fail.

Domain-oriented design environments (DODE)
: In order for the SER model to be implemented correctly, domain-oriented systems must be designed for evolution that match the audience's needs of a particular domain. This means that the designers are aware of the user's needs and must initially create a multi-faceted architecture (specifically socio-technical environments) that allows "emergent behavior." In effect, the software systems would contain mechanisms that allow end-user modification in the system's functionality and drive its evolution when end users experience deficiencies (Lecture 10). These mechanisms that allow the user to modify the system's functionality is assumed to be easy to do with basic, low level interactions with the environment (Lecture 5). The control of the designer is therefore divided and redistributed to allow active contributors (Lecture 9). The division of power creates a reflective community from the "network of specialists from different disciplines working as a team (Lecture 5)."

Wisdom of the Crowds (Mass Collaboration) vs. Sensationalism: The wisdom of the crowds has been utilized in creating such successful meta-design environments as Wikipedia and open-source software. In an increasingly specialized world, it is recognized that no person can possibly know everything and there is effectively a "symmetry of ignorance" in any interacting group. This means that those collaborating on a project each come to the table with knowledge that all of the others might be missing. Together, people can each contribute different strengths, making a more successful product. With meta-design, the designers effectively recognize that even a whole team of product designers lack knowledge about certain things, and thus must have a "distributed cognition" by allowing the users to take part in the design of the artifact in order to take advantage of the knowledge that the users possess (Lecture 3).

There is a potential downside in the coherence of the artifact by letting the crowd contribute. With so many editors on an artifact, the coherence can be depreciated into streams of consciousness of all the editors. An example are certain articles on Wikipedia. Sometimes the editors edit it so much that it is hard to follow and ambiguous. Other times there is more than one article relating to the same subject. Another example is when reputable news sources such as the Wall Street Journal (WSJ) Online have comment sections available to readers. There are usually some intelligent comments about the particular article, but much of the comment board eventually degenerates into sensationalist remarks and political name-calling, which detracts from the main article. Once one heated or loaded remark is posted, other posters get entrenched in their own biased views. This demonstrates one of the merits of continuing to maintain a Web 1.0 aspect to the dissemination of news. The article author, who works at WSJ, has his real name attached to the article. He is therefore professionally responsible for all he says. Not so for those that comment on the story. Also, any reader can determine the tone of the article on WSJ and decide for himself whether he agrees with the author or thinks he is biased. People will still form their own opinions based on the articles, and they may be biased, but it is hopefully a more carefully thought out opinion, rather than one created during an online yelling match between Obama haters and Obama supporters.

Past Lectures:
9/13 (Lecture 5) - Less Is More: Human Computer Interaction and High-Functionality Applications
9/22 (Lecture 8) - Design Methodologies [3rd Generation of Design Methods]
9/27 (Lecture 9) - Meta-Design: A Framework for the Future of End-User Development (EUD)
9/29 (Lecture 10) - The Seeding, Evolutionary Growth, Reseeding (SER) Model
10/4 (Lecture 11) - Cultures of Participation
10/11 (Lecture 12) - Richer Ecologies in Participation

Future Lectures
:
10/13 (Lecture 13) - Social Creativity
10/25 - Application Domain 3D Modeling: SketchUp, Building Maker, 3D Warehouse and Google Earth (Guest Lecture: John Bacus- Application Domain: 3D Modeling)
11/10 - Meta-design Environments for Energy Sustainability
12/8 - Computational Environments for Human-Centered Computing: Going Small + Large + Everywhere

describe important themes for your project that are not discussed in any of the course lectures

Authors of this document are the Makeshift Crew plus one:


Alberto Aranda
Andy Truman
Anne Gatchell
Ho Yun "Bobby" Chan
Kyla Maletsky
Michael Schneider



Works Cited

Fischer, Gerhard. "Extending Boundaries with Meta-Design and Cultures of Participation." http://l3d.cs.colorado.edu/~gerhard/papers/2010/nordichi-paper.pdf . Center for LifeLong Learning and Design, University of Colorado at Boulder, Fall 2010. 10 October 2010.

Fischer, Gerhard, Hal Eden, and Holger Dick. Lecture 5: "Less is More: Human Computer Interaction and High-Functionality Applications." http://xwiki.cs.colorado.edu/bin/download/HCCF2010/Lecture 5/L5-buxton-less-is-more-Sept13.pdf . Center for LifeLong Learning and Design, University of Colorado at Boulder, Fall 2010. 26 September 2010.

Fischer, Gerhard, Hal Eden, and Holger Dick. Lecture 8: "Design Methodologies." http://xwiki.cs.colorado.edu/bin/download/HCCF2010/Lecture 8/L8-design-method-sept22.pdf . Center for LifeLong Learning and Design, University of Colorado at Boulder, Fall 2010. 10 October 2010.

Fischer, Gerhard, Hal Eden, and Holger Dick. "Lecture 9: Meta-Design: A Framework for the Future of End-User Development." http://xwiki.cs.colorado.edu/bin/download/HCCF2010/Lecture 9/L9-meta-design-sept27.pdf. Center for LifeLong Learning and Design, University of Colorado at Boulder, Fall 2010 . 28 September 2010.

Fischer, Gerhard, Hal Eden, and Holger Dick. Lecture 10: "The Seeding, Evolutionary Growth, Reseeding (SER) Model." http://xwiki.cs.colorado.edu/bin/download/HCCF2010/Lecture 10/L10-SER-Sept29.pdf . Center for LifeLong Learning and Design, University of Colorado at Boulder, Fall 2010. 10 October 2010.

Fischer, Gerhard, Hal Eden, and Holger Dick. Lecture 11: "Cultures of Participation." http://xwiki.cs.colorado.edu/bin/download/HCCF2010/Lecture 11/L11-cultures-of-part-Oct4.pdf . Center for LifeLong Learning and Design, University of Colorado at Boulder, Fall 2010. 10 October 2010.

Fischer, Gerhard, Hal Eden, and Holger Dick. Lecture 12: "Richer Ecology of Participation." http://xwiki.cs.colorado.edu/bin/download/HCCF2010/Lecture 12/L12-richer-ecologies.pdf. Center for LifeLong Learning and Design, University of Colorado at Boulder, Fall 2010. 10 October 2010.

Created by Ho Yun "Bobby" Chan on 2010/10/12 01:10

This wiki is licensed under a Creative Commons 2.0 license
XWiki Enterprise 2.7.1.${buildNumber} - Documentation