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A8 Workpage
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A8 Workpage
Last modified by
Leon Gibson
on 2010/10/19 01:46
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~/~/ \\\\~/~/~/~/ \\\\~/~/Hello guys, This is workpage for Hw8. These are the tasks we have to do: ((( (% style="border-width: 0px; margin: 1em 0px 1em 2em; padding: 0px; list-style-position: inside; font-size: 14px; vertical-align: baseline; line-height: 1.4em; font-family: inherit; outline-width: 0px;" %) 1. how and to which extent does the EDC support individual and/or social creativity? 1. which features of the EDC (if any) did you find interesting / impressive? 1. which features are missing from the EDC? ((( And you have to read some before you do this. Thanks, Jason - 1) It supports both indivisual and group creativity by having a tabletop format. One person or a group can be creative limited only by the types of peices and what they can represent. 2) I find it interesting because it reminds me of when I was a kid playing with blocks and legos and cars building what ever I wanted. This seems like the same idea. 3) It would be helpful to be able to see a moving system like to understand the traffic. This helps the understanding of why the bus is full or late. ---- Myung 1) Envisionment and Discovery Collaboratory is a type of HCC which help the interaction between user and computer. Through EDC interface, you can face the complex problem more efficiently and realistically. 2) Even though this is not a real world, you can indirectly face the complex problem closely as suppose to just watch through monitor screen. That will help users to face the problem and handle more efficiently. 3) I agree on Jason. It was be even more realistic if we can actually see the automated thing for the virtual world that is created for a certain problem. ~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_ Andrew- (% class="MsoListParagraphCxSpFirst" style="text-indent: -0.25in;" %) 1)(% style="font-family: ~"Times New Roman~"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;" %) (%%)I think that one of the main ways that EDC contributes to individual/ social creativity is that it uses the idea of the //Symmetry of Ignorance//, in which the designer tries to understand users’ methods. By doing this, the ‘clashing of two cultures’ can bring together some brand new ideas that might not have been concluded without help from the user or in other cases the designer. Adding the two groups together should create a feeling comfortable from contributing no matter which group a person might fall into. (% class="MsoListParagraphCxSpMiddle" style="text-indent: -0.25in;" %) 2)(% style="font-family: ~"Times New Roman~"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;" %) (%%)I found that the motivation for EDC was somewhat the same as many other open-sourced design activities. Many people are satisfied with a reward system that might not include a physical reward but self-gratification is a big part of contributing. That is interesting. (% class="MsoListParagraphCxSpLast" style="text-indent: -0.25in;" %) 3)(% style="font-family: ~"Times New Roman~"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;" %) (%%)It was slight noted in the article, but I would have liked to see how well balanced the democratic order is when the designers and the users are selecting the EDC project. It would be nice to see if people of a different class, physical handicapped or even parents have a stronger say in what design approaches are more suited for a certain situation. ))) )))
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