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Assignment6PEdwardsJLillyJWisnesky
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Assignment6PEdwardsJLillyJWisnesky
Last modified by
Hal Eden
on 2010/08/20 11:06
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1: 2: 1 $doc.name 3: 1.1 To Do 4: 5: * please work as a *group* (minimum: 2 members; max: 6 members) and submit one answer as a group (clearly identifying the members of your group) 6: * *read* Fischer, G., Giaccardi, E., Eden, H., Sugimoto, M., & Ye, Y. (2005) "Beyond Binary Choices: Integrating Individual and Social Creativity," International Journal of Human-Computer Studies (IJHCS) Special Issue on Computer Support for Creativity (E.A. Edmonds & L. Candy, Eds.), 63(4-5), pp. 482-512. 7: http://l3d.cs.colorado.edu/~gerhard/papers/ind-social-creativity-05.pdf 8: ---- 9: #info("Very nice work! Only the group-work-aspect could be improved...") 10: 1.1.1 Task 1 11: Critically evaluate the following two claims based on the arguments in the reading assignment (the claims are from: Csikszentmihalyi, M. (1996) Creativity - Flow and the Psychology of Discovery and Invention, HarperCollins Publishers, New York, NY): 12: * "An idea or product that deserves the label 'creative' arises from the synergy of many sources and not only from the mind of a single person." 13: ** to do: comment whether this argument is valid? can you think of exceptions? 14: ** to do: reflect on your own creativity (or major achievements)- does the argument apply to them? 15: * "It is easier to enhance creativity by changing conditions in the environment than by trying to make people think more creatively." 16: ** to do: provide examples and analyze features/requirements of systems which "change the environment" to enhance creativity. 17: 18: 1.1.1 Task 2 19: Section 4 of the Paper lists four "Examples of Environments That Support Creativity"; for each four examples, say in one sentence 20: * what you found interesting and 21: * uninteresting or missing 22: 23: 24: 1.1 Group response 25: #includeForm("DSSF2008.Assignment6ClassSheet") 26: 27: Ack, theres a bug with editing and FF3.... I'll just put my responses down here (feel free to copy it back up into the body of the form anyone): 28: 29: Joe's response: 30: 31: T1: 32: 33: I agree that creativity does not stem from isolation of a single person, and this "synergy" that is mentioned can also be called "traction." Traction is simply the idea that certain constraints help enable the creative process. For example, when an artist paints a picture, they have already put in place an constraint for traction -- the medium they are going to use. Traction can be things like medium and presentation, or it can be silly things like using rubber bands. Thus, this traction contributes to the idea that creativity is from a variety of sources. 34: 35: Also, no man is an island. Most of us have grown up around some group of people. These interactions help us form our creative process. 36: 37: In my own experience of being a musician, creativity is not something that only happens when I'm alone in a practice room. Yes, there I can create while I'm in there, but generally its a different kind of creativity. I can compose or refine ideas on my own, but while I'm with a group of musicians, then I tend to improvise. The argument definitely applies to my personal experiences. 38: 39: Changing the landscape in order to facilitate the creative process goes back to the idea of traction. Some people just have a hard time being "creative" when asked to be. This does not mean that they are not creative, I believe that most of the time it is the that the person is unconfortable in that context and therefore does not preform well. 40: 41: A common situation for people's creativity is the classroom. When asked to do assignments, it is then up to the student to create them. The interaction with the environment (teachers, classmates, etc) will change how the students do their assignments. 42: 43: 44: T2: 45: 46: EDC seemed fairly boring and more of a technical solution to the group creative process -- the front end (UI) was fairly unimpressive and bulky, while the back end demonstrated the necessary technology to solve these kinds of problems. 47: 48: Caretta looked more like what the EDC could become. I found the physical tokens to be of particular interest. 49: 50: Renga Creation was an interesting idea that was manily focused on image manipulation. I found the interaction between artist (or work of art) and viewer to be an interesting interaction that has not been exploited by too many other forms of art. 51: 52: CodeBroker I found to be mostly uninteresting, as many of its claims are slowly being integrated into the coding process anyways. Google's code search is one thing that comes to mind.
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