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Assignment11_ZTaschdjian

Last modified by Hal Eden on 2010/08/20 11:06

Assignment11_ZTaschdjian

To Do

Task

Post one question about the paper including a rationale why you find your questions interesting and important!

We will forward your questions to the guest lecturer

Response

1. Members of the Group
Zac Taschdjian

2. MikeQuestion
It seems like many educational learning systems attempt to create a narrative around the actual physical toy or act of playing. In some respects, a microworld could be considered a narrative. In the same way, many successful products now try to place themselves within a larger system. For example, Apple made the iPod one element of a larger system including iTunes, Quicktime player, etc. How does placing a microworld within a larger narrative and/or system augment or change it's usefulness?

I think this is an interesting question because it draws on themes from this class such as metadesign and participatory design. If a microworld is purposely underdesigned to allow the user to expand it as they become comfortable and grow bored with its structure, it could successfully fit into a larger world. For example, a child could begin by playing with a few basic legos, then progress to building a kit (using skills learned at an earlier, simpler stage) and finally to programming in Lego Mindstorms. The Legos form a user-configurable microworld. An appealing narrative can be superimposed upon the building activities (first build a person, then build their car, then build their space ship).


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Created by Zac Taschdjian on 2008/11/11 08:05

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