Assignment10BakerHoehlMeyers
Last modified by Hal Eden on 2010/08/20 11:06
Assignment10BakerHoehlMeyers
To Do
Be prepared to give a 5-10 minute presentation about your project in class so the other students and the instructors understand your ideas and can see the progress you have made
Please post in the Wiki the following things about your project:
- title
- abstract
- team members and their responsibilities (e.g: how have you split up your work?)
- why is the project of interest to you?
- description of what you have done so far
- plan what you will do in the remaining time till the final projects reports are due
- relationship of your work to the major themes presented and discussed in the class
- references identified
Group response
- 1. Members of the Group
- Chris Baker, Jeff Hoehl, Jane Meyers
- 2. Question 1
- Title
EDC Remixed
Abstract
We will be exploring future directions for the EDC. First we will look at its theoretical foundations and uses it has already been put to. Then we will present a few (around 3) new applications towards which the EDC can be used. Since some of our group members plan to take followup class next semester, one of these future directions could possibly be implemented.
Team Members and Responsibilities
All group members will evaluate the history, theories, and current work being completed using the EDC. The foundational principles behind the creation of the EDC will also be evaluated, discussed, and documented as a group. All team members will discuss and evaluate future directions for the EDC with each team member being primarily responsible for documenting one new application each. All team members will evaluate each others responses to create a final consensus.
Why is the project of interest to us
We were very interested in the concept of the EDC when Hal presented it to the class, particularly the interaction of a tactile interface with a virtual environment. We also liked the idea of multiple perspectives on the same environment, with a top-down view projected onto the EDC table and 3d side views projected on the various screens surrounding it. We felt that the technology has huge potential and had only been put to a few applications.
Description of what we have done so far
For the past few weeks we have been researching and reading up on the history of the EDC while brainstorming possible, future directions. After considerable deliberation, we have come up with three project ideas to investigate further.
Rough Schedule
Week Nov. 3-7
Set up online environment for collaboration
Complete a rough draft of the history of EDC and other relevant background information
Week Nov. 10-14
Each team member will write up a summary of one of the proposed projects
Week Nov. 17-21
Read over other two project descriptions and add additional information
Week Nov. 24 - 28
Final revisions to paper
Week Dec. 1-3
Preparing presentation
Relationship to topics in course
The study of the previous uses of the EDC as well as the study of future directions relate to several topics and discussions that we have had in class. First, the collaborative nature of the EDC ties into the principle of the "symmetry of ignorance" wherein each stakeholder has some knowledge, but none of them possess all of the relevant knowledge. Second, it applies to the idea of "New Computing" and empowering the ability for users to create new content, solve complex problems, and work collaboratively rather than focusing on the abilities of the computer. Third, the future directions focus on human centered computing by attempting to solve useful problems while making the system fun to use. Fourth, and perhaps most importantly, the EDC provides the ability to create a system using the principles of meta-design. We hope to provide scenarios that help users add to the system itself. Fifth, the EDC opens opportunities for LifeLong Learning wherein learning and working are integrated into a single task. Lastly, the EDC can help to integrate individual creativity and social creativity by allowing designers and creators to explore new ideas together and creating an environment to support creative thought in Communities of Interest. References
Fischer, G. (2007): "Meta-Design: Expanding Boundaries and Redistributing Control in Design," Interact 2007 Conference, Rio de Janeiro, Brazil, September 10-14, 2007.
Hornecker, E.; Eden, H.; Scharff, E., "In MY situation I would dislike THAAAT!"---Role Play as Assessment Method for Tools Supporting Participatory Planning. In PDC 2002; T. Binder, and P. Ehn, Ed. MalmÖ Sweden, 2002.
Smith, D. C., Cypher, A., and Spohrer, J. 1994. KidSim: programming agents without a programming language. Commun. ACM 37, 7 (Jul. 1994), 54-67.
Tang, J. (1989) Listing, drawing, and gesturing in design: A study of the use of shared workspaces by design teams. PhD Thesis, Dept Mechanical Engineering, Stanford University, USA. - 3. Question 2
- 4. Question 3