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A1 Jacob Wisnesky
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A1 Jacob Wisnesky
Last modified by
Hal Eden
on 2010/08/20 11:06
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1: #info('Nice work. I made some inline comments, take them as suggestion for further improvements rather than critique') 2: 3: *Human Computer Interaction* studies interaction between humans and computers. The resulting knowledge is often used to design and implement new methods of human computer interaction, as well as improve existing methods.\\[http://en.wikipedia.org/wiki/Human_computer_interaction>http://en.wikipedia.org/wiki/Human_computer_interaction] 4: #info('when citing wikipedia (or any other URL), you should try to say on what day you accessed the wikipedia or which version of the article you refer to.') 5: 6: *Computer Supported Cooperative Work* seeks to study and and design technology to support group based work and collaboration.\\[http://en.wikipedia.org/wiki/CSCW] 7: 8: *Computer Supported Collaborative Learning* supports group and collaborative learning methods, environments, and approaches via technology.\\[http://en.wikipedia.org/wiki/Computer_Supported_Collaborative_Learning>http://en.wikipedia.org/wiki/Computer_Supported_Collaborative_Learning] \\ 9: 10: *Design of Interactive Systems* studies, designs, and implements systems and technology that focus on how people interact with technology, often in new and innovative ways.\\[http://www.isrc.umbc.edu/] 11: 12: *Participatory Design* is a design philosophy that seeks to involve potential and future users in a system's design. Hopefully, their involvement makes the system more responsive to their needs and desires.\\[http://en.wikipedia.org/wiki/Participatory_design>http://en.wikipedia.org/wiki/Participatory_design] \\ 13: 14: *User Modeling* creates models of human users to supplement actual user testing. 15: 16: [http://en.wikipedia.org/wiki/User_modeling>http://en.wikipedia.org/wiki/User_modeling] 17: \\ 18: 19: *Usage-centered design* is a design method that focuses on how users use systems. Users are really key to DSS - their interaction with and use of systems and technology is really a key focus of DSS. Hence, design focused on users is easily relevant to DSS. 20: 21: [http://en.wikipedia.org/wiki/Usage-centered_design>http://en.wikipedia.org/wiki/Usage-centered_design] 22: \\ 23: 24: In more depth: 25: 26: *User modeling* creates models of human users to supplement actual user testing. Although there are many ways to create model users, some of the most advanced techniques involve creating cognitive models that can replicate factors such as human error, user skills, and knowledge. Advanced models can not only simulate the usage behavior of humans, but also human learning through logic-based or machine learning techniques. Although actual human testing will likely never be replaced, user modeling provides another tool for designers, and can provide feedback in situations when actual user testing (such as testing that requires thousands of users) is not feasible. Focusing on user modeling solely with a testing perspective is a mistake, however. Many of the more advanced cognitive models, particularly those involving learning, overlap with the field of artificial intelligence and provide opportunities, information, and feedback to further AI design. In turn, this can produce better user models, as well as better AI for systems that benefit from it (perhaps better AI for interactive help systems that allow greater interaction with human users). This is a great example of how many areas of study are related, and how developments in one area can further multiple fields simultaneously. 27: 28: Why does this interest me? Although my main interest is theoretical computer science (especially computability theory), I also have an interest in artificial intelligence. Cognitive models and learning are very interesting parts of artificial intelligence. \\ 29: 30: [http://www.otal.umd.edu/uuguide/wmk/]\\[http://en.wikipedia.org/wiki/User_modeling>http://en.wikipedia.org/wiki/User_modeling]
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