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A1 Diana Tamabayeva
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A1 Diana Tamabayeva
Last modified by
Hal Eden
on 2010/08/20 11:06
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1: #info('Nice work. Next time, please link to your assignment from your profile page. I made some inline comments. Please take them as suggestions and additional ideas, not critique.') 2: 3: *Human Computer Interaction* 4: 5: the multidisciplinary study of how humans and computers interact; involves studies of #bubblec('major', 'what exactly means major? What are minor techniques? -- Try to describe concepts in your own word instead of using catchwords or domain specific language') computer science techniques (interface design, operating systems design, etc.) and major topics in communication studies (industrial design, linguistics, etc.). 6: 7: http://www.usabilitynews.com/news/article4645.asp 8: 9: ---- 10: 11: *Computer Supported Cooperative Work (CSCW)* 12: 13: the study of the ways to improve cooperative work by means of computer-based technologies; the development of such technologies can involve different studies of social psychology, sociology and other related fields. 14: 15: http://www.comp.lancs.ac.uk/computing/research/cseg/projects/ariadne/docs/vine.html 16: 17: ---- 18: 19: *Computer-Supported Collaborative Learning (CSCL)* 20: 21: the study is closely related to CSCW, but focuses more on an educational and learning aspect of the study. CSCL focuses on effective learning via internet, especially on facilitating group/team work and learning. 22: 23: http://fle3.uiah.fi/index.html 24: ---- 25: 26: *Design of Interactive Systems* 27: 28: the study of defining the behavior of a system that a user can interact with; it pays a close attention to a usability and affective influence. 29: 30: http://www.interactionarchitect.com/knowledge/article19991111shd.htm 31: 32: 33: Interactive systems design has been player a bigger and bigger role in a software development processes. Over the time, #bubblec('user population is growing pretty rapidly', 'How does this play a role? Please explain your ideas in a little more detail :)'), and not only population is increasing, degree of expertise is growing. Users are becoming more discriminative of software products. Also application range is growing. Because of all this, the problem now is that software developers are currently lack at matching the systems we build to the user's needs. 34: I have encountered this problem when working with the special software for economic computations. The most popular product for this type of work, seemed to lack interactive interface. My fellow student had a hard time in working with that software. After dealing with this software for quite sometime, many students were disappointed with the product, because it lacked certain very important operations. All this means, that developing such software requires a lot of particular attention in terms of usability by the end-users; also participatory design would be very productive when developing this software. 35: ---- 36: 37: *Participatory Design* 38: in contrast of empathic design, participatory design allows to end-users to participate in the design of the product on several stages, when they help to define a product or help to evaluate the product during development stages. 39: 40: http://en.wikipedia.org/wiki/Participatory_design 41: 42: ---- 43: 44: *User Modeling* 45: 46: the study that attempts to construct models of human behavior in order to test the products and predict human error and learning time. 47: 48: http://web.ebscohost.com/ehost/detail?vid=2&hid=115&sid=ed4b81f2-a22f-4736-b99c-7f58f2180d4b%40sessionmgr109&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=aph&AN=9708226263 49: ---- 50: 51: *E-Learning* 52: E-Learning is a type of education where the medium of instruction is computer technology. No in-person interaction may take place in some instances. E-learning is used interchangeably in a wide variety of contexts. In companies, it refers to the strategies that use the company network to deliver training courses to employees. In the USA, it is defined as a planned teaching/learning experience that uses a wide spectrum of technologies, mainly Internet or computer-based, to reach learners at a distance. Lately in most Universities, e-learning is used to define a specific mode to attend a course or programmes of study where the students rarely, if ever, attend face-to-face for on-campus access to educational facilities, because they study online. 53: 54: from http://en.wikipedia.org/wiki/E-learning 55: 56: 57: ----
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