Design, Creativity, and New Media » Independent Research Projects » A framework for what motivates people to participate

A framework for what motivates people to participate

Last modified by Hal Eden on 2010/08/20 11:32

Project: A Framework for "What Motivates People to Participate?"

In environments characterized by user-generated content, there exist three layers:
  • the availability of hard- and software and access to the environment
  • the knowledge of how to participate and contribute (e.g.: learning SketchUp, learning the Wiki substrate for Wikipedia)
  • the interest, willingness, motivation to contribute
Explore all dimensions which are relevant to understand the last layer, including:
  • different reward structures (including recognition by the community and featuring your work)
  • social capital, gift cultures, altruism
  • reputation economy

closely related to the DSS course projects:

  1. Motivation and Content Creation in Online Social Networks - Authors: Amanda Porter,
Stephen Butler, Kate Starbird, Zac Taschdjian 2. Player Motivations and Interactions in Massively Multiplayer Online Games - Authors: Pierce Edwards. Joe Lilly, Colin Rieger. Janusz Strzepek, Jacob Wisnesky

relevant literature:

  1. Malone, T.W. & Lepper, M.R. Making learning fun: A taxonomy of intrinsic motivations for
learning. In R.E. Snow and M.J. Farr (Eds.), Aptitude, Learning and Instruction III: Conative and Affective Process Analyses. Hillsdale, N.J.: Erlbaum, 1987. 2. Hidi, S., & Renninger, K. A. (2006) "The Four-Phase Model of Interest Development," Educational Psychologist, 41(2),
Created by Holger Dick on 2009/01/25 11:50

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