Project: A Framework for "What Motivates People to Participate?"
In environments characterized by user-generated content, there exist three layers:
- the availability of hard- and software and access to the environment
- the knowledge of how to participate and contribute (e.g.: learning SketchUp, learning the Wiki substrate for Wikipedia)
- the interest, willingness, motivation to contribute
Explore all dimensions which are relevant to understand the last layer, including:
- different reward structures (including recognition by the community and featuring your work)
- social capital, gift cultures, altruism
- reputation economy
closely related to the DSS course projects:
- Motivation and Content Creation in Online Social Networks - Authors: Amanda Porter,
Stephen Butler, Kate Starbird, Zac Taschdjian
2. Player Motivations and Interactions in Massively Multiplayer Online Games - Authors:
Pierce Edwards. Joe Lilly, Colin Rieger. Janusz Strzepek, Jacob Wisnesky
relevant literature:
- Malone, T.W. & Lepper, M.R. Making learning fun: A taxonomy of intrinsic motivations for
learning. In R.E. Snow and M.J. Farr (Eds.), Aptitude, Learning and Instruction III: Conative
and Affective Process Analyses. Hillsdale, N.J.: Erlbaum, 1987.
2. Hidi, S., & Renninger, K. A. (2006) "The Four-Phase Model of Interest Development,"
Educational Psychologist, 41(2),