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A1bairdwandsmithm
Last modified by Hal Eden on 2010/08/20 11:06
Computer Supported Cooperative Work (CSCW)
Will Baird
Matt Smith
Assignment 1
9/3/08
Human Computer Interaction
Human Computer Interaction is the study of the design, evaluation, and implementation of the interaction between the user and the computer, which involves many inner-disciplines including Computer Science, Cognitive Psychology, Behavioral sciences, communications theory, and other social sciences. The field's goals is to improve interface design, user usability, and to minimize the difference between what the user wants a program to do and what the computer actually accomplishes. HCI has also grown to #bubblec('incorporate things in Web 2.0 like blogs and social networks', 'I dont completely understand what you mean by this. When possible, try to avoid catchwords and phrases like incorporate and Web 2.0 and instead try to explain concepts and systems with your own words') including online gaming communities.
- Computer Supported Cooperative Work is where multiple users communicate together via the computer to collaborate on ideas, projects, or just communicating. The research in this area is based on technologies that effect groups, organizations, or just society in general. An example of this is email, chat, text messaging, voice mail, and even a wiki.
- Computer Supported Cooperative Learning is very closely related to Computer Supported Cooperative Work, but it is more focused on learning groups, such as internet classes and research projects which may include people from different countries. CSCL promotes the communication between learners and instructors.
- Efficient interfaces will add value to the task by dynamically anticipating the needs of the user at every iterative step during a task. The fundamentals of DIS are know the user and the task.
- There has even been an ISO standard created as a guide.
- Participatory Design is a design practice that values the contributions of the existing system and recognizes that the users are an integral component of the system and it potential for improvement. After all they will be among the groups that evaluate the matrix for project success. Understand the organization and the relevant work on its own terms, in its own settings. This is why PD practitioners prefer to spend time with users in their workplaces rather than "test" them in laboratories.
- User Modeling seeks to represent the motives, knowledge, initial and progressive aptitude. This can then be used to predict how to best meet the needs and human interaction components of the project.
- Assistive techonology is the integration of hardware and software to extend the abilities of individuals with disabilities as well as extend the abilities of able bodied persons. An example of this technology is incorporating computer displays into viewable fields of contact lenses. Also, traditionally, parapalegics controled their wheelchair or computer with a stick they bump with their chin. They may now be able to use their tongue, as it is much more dexterous and it will provide much greater diversity of movements for control. These are a just a few examples of the many advancements in this field over the past decade which has given many people a better life.
- CSCL is of special interest to me, because I want to become an educator. So I want to explore how to improve collaboration, clarity, and efficiency in my academic efforts moving forward. This reminds me of a real time version of a pen pal. So I want to explore examples and suggestions of how CSCL can contribute to the reality factor of lesson plans.
- Human computer interaction is an interest of my because I like the idea of helping to improve interface design and learning how people are using computers. It is also relevant to my work with the Disaster Informatics lab group. We research and observe how people use the new technologies available to them to react to disasters as well as observe how each time something happens how people adapt their responses based on previous reactions.