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Umbrella Project - Ideas and Tasks
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Umbrella Project - Ideas and Tasks
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Umbrella Project - Ideas and Tasks
Last modified by
Hal Eden
on 2010/08/20 11:33
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1: 1.1 Members 2: 3: Kyuhan Koh, Jane Meyers, Jeff Hoehl, Catharine Starbird, Antonio González, Olga Liskin, George McCabe, 4: Walter Mahfuz, Mikel King 5: \\ 6: 7: 1.1 Description 8: 9: \\ 10: 11: Our "Umbrella" Project looks to examine, compare, and contrast motivations for contribution in two different environments. 12: \\ 13: 14: ~~Storytelling in social networks~~ 15: 16: We want to study what motivates individuals to actively participate in 17: social networks, possibly by studying participation on YouTube and/or 18: Facebook. By actively we mean that individuals not only browse content 19: but actively respond and maintain interest for at least a short period 20: of time. We want to examine existing participation activities and then 21: seed discussions, varying both context and framing, and measuring the 22: differences between contributions. 23: 24: ~~Game Creation in a Classroom Environment with a Public Wiki~~ 25: 26: We will explore the factors motivating students in classroom with the ideas 27: of 'open designed classroom'. The course, game programming for education 28: purpose offered by Dr. Lewis and Dr. Repenning would be used for this class 29: project. Unlike traditional classroom, students can share their assignments, 30: feedback, and rate each other in this course. Similarly to other web 2.0 sites, 31: students collaborate actively or at least passively for their assignments. 32: We want to observe which factor encourages students to engage and/or contribute 33: in the class actively and collaborate each other. 34: 35: ~~Researching other Socially Networking Programming Environments~~ 36: 37: Scratch. Alice. Squeak. New design for socially networked programming. 38: 39: 40: ~~Social Creativity through Google Sketchup and 3D warehouse~~ 41: I'm not sure this is the right place we are supposed to wrap up our final paper. 42: We have Olga's group report here. 43: 44: 45: ~~Bringing it Together~~ 46: 47: The main goal of our project is to gain a better understanding of what 48: motivates people to actively participate both in online, social 49: networking environments and in the classroom. In the social networking 50: environment we define "active" as either the creation of new content, 51: the reuse of existing content, or a response to existing content. 52: Within the classroom, "active" participation is defined as the sharing 53: and reuse of existing work ???. Although these projects are quite 54: different our goal is to study these environments in parallel analyze 55: them with similar techniques, and draw conclusions that universal to 56: motivation and also those distinct to the individual domains. 57: 58: A significant overlap between both projects will be 59: determining systems to analyze the flow of contributions. In the social 60: networking environment, these contributions will build on each other, 61: creating an artifact or a series of artifacts. In the class programming 62: environment, each student has the ability to see the contributions of 63: other students and to borrow and reuse their code. In both environments 64: there is a flow of knowledge and creation. We will have to develop a 65: mechanism or mechanisms to locate and analyze this creativity flow. 66: 67: \\ 68: \\ 69: 70: 71: 1.1 Materials/Links 72: 73: * [Project Presentation on Monday] 74: 75: \\ 76: 77: \\ 78: 79: 1.1 Tasks 80: 81: Storytelling 82: 83: research - background\\creating / deploying / seeding\\scraping\\OVERLAP - analyzing\\ survey / feedback 84: 85: flow of information / knowledge / active? collaboration\\ motivations? willingness to participate 86: 87: reflection\\ 88: 89: 90: \\Code-building / sharing - classroom wiki 91: 92: research - background\\creating / distributing / reusing \\ Knowledge building and sharing \\OVERLAP - analyzing\\ survey / Flow of Inspiration Priciples / knowledge / collaboration, competition, inspiration\\
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