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Impractical to deploy in realistic settings
Impractical to deploy in realistic settings
Limitations observed in the context of demos.
- Touch-screen designed for single-user-at-a-time interaction
- single touch point
- single control cursor
- required turn taking to avoid errors
- Used moded-interaction approach
- “select-object/select-action/perform-action”
- causes the users to have to “work” the interface.
- frequent mode errors
- The users had to press an object onto the touch screen rather than just placing it.